How to play Yugioh: a beginners guide
How we play Yu-Gi-Oh! Trading Card Game: A beginner's guide
Learn the basics of Yu-Gi-Oh Cards, from card types to summoning. End your first deck build with today's post!
Yu-Gi-Oh! was first released in 1999 and is still one of the best franchises in trading card games.
What if somebody told you that decades ago, people were playing a card game called Yu-Gi-Oh? They played it in the Before Days of 2002 and loved it. Well, listen up, duelists! Now's your chance to start playing. The new Yu-Gi-Oh! TCG is more popular than ever, so there's no better time to learn how to play for beginners and fans alike.
Here are the steps you need to take to play Yu-Gi-Oh! TCG:
How do you defend in Yu-Gi-Oh!
How many monsters are in one Yu-Gi-Oh deck
Whether you're a total novice or a duelist looking to brush up on your skills, don't worry - we have you covered. Our guide to playing Yu-Gi-Oh! will take you through the basics of this trading card game.
Yu-Gi-Oh! TCG is a tabletop card game that has been delighting duelists for decades. If you're new to the game or looking to get back into it, check out this article to help you get started.
The Yu-Gi-Oh! TCG is played in turns that follow a specific order of operations. To begin, decks are shuffled and each player draws an opening hand of five cards. Here’s a breakdown of what happens during a turn.
The first thing you’ll do on your turn is draw a card, with one exception: the player who goes first will not draw anything.
Some card effects take place during Standby Phase. This happens when the text of the card indicates as such.
The first phase of the Main Phase is where most of your non-battle actions take place, including summoning one monster, setting your spells and traps, or changing the battle positions of a face-down defending monster to launch an attack from the front.
Battle: This is the part of the turn when things can get interesting. Each attacker gets to attack once. When you attack, you'll compare your Atk value to the opponent's Def or Atk, whichever one is applicable. Battle has a few outcomes and some spells can even mess with that.
Main Phase 1: If your opponent's turn is to play a Pokemon, he or she will draw a number of cards from the deck equal to the number of Prize Cards you've taken.
Phase 1. Turn: You'll flip a card from the top of your deck and then follow the instructions it imposes.
Playing Yu-Gi-Oh! TCG comes down to using the cards to your advantage and learn how they work. Once you know that, you can use them to help you claim victory. How do you attack in Yu-Gi-Oh! TCG?
Attacking a monster while it's in attack mode
You attack a weaker monster (in attack position) and destroy it. You do exactly as much damage to your opponent as the difference in power between your monster and theirs (including any destruction effects).
You attack a monster of equivalent strength (in attack position) and both monsters are destroyed. You attack a stronger monster (in attack position) and your monster is destroyed, inflicting damage on you equal to the difference in power. Attacking a monster in defence position has no effect either way.
When you attack a monster, if it is in defence (weak attacking) position and the opponent's HP is lower, the monster takes the difference of damage. If you attack from the backside of a stronger monster, you’ll take that difference in damage to your own. If there are no monsters on your opponent’s side of the field, you can use all Atk points as well.
Playing with a pre-built deck is a great way to get your feet wet before you start building decks of your own. What's the card limit for Yu-Gi-Oh! decks?
You'll choose 40-60 cards from your Main Deck to play with and an Extra Deck of 0-15 monsters. If a monster has "Fusion", "Synchro", "Xyz" or "Link" on their text in bold, it would belong in the Extra Deck.
In tournament matches, you can use a Side Deck consisting of up to 15 cards to change your strategy in the middle of a round. You may not have more than three copies of any given card in your Main and Side Decks combined.
Sometimes building a deck from scratch can be intimidating. We suggest looking for Structure Decks, which are easy to find and cost under $10. Once you have a sense for how the deck plays, consider experimenting by buying two more of the same one. You can swap out the cards that aren't performing well with extra copies of the ones you want to see in your hand more often.
Yu-Gi-Oh! TCG card types
Now that we've introduced Yu-Gi-Oh!, let's talk about some types of cards, starting with the stars of the show: monsters. A lot is going on here, so let's walk through what to look for when examining a Yu-Gi-Oh! monster card.
This is a sentence rewriter.
The Yu-Gi-Oh! TCG has a card named Simple. But the interactions of many cards specify a card, so I'm mentioning it.
Level: This determines how difficult a monster is to summon. A Level 1 to 4 monster requires no Tribute to summon, while a Level 5 or 6 monster requires one Tribute and a Level 7 or higher monster requires two Tributes. Cards that have specific summoning conditions may need more than one Tribut.
There are seven Attributes in this game. A monster's Attribute only matters when a card's stats dictate. Attribute: Every monster belongs to one of the game's seven different Attributes.
Type: A card's type is called an attribute and ranges from Spellcaster to Beast. Of course, these only matter when a card's text tells you so.
Normal Monsters: The default explanation of a monster's stats, kit or flavour text. Effect Monster: Monsters with special effects or effects that can be used by more than one monster.
Atk: This stat is the most relevant when the monster is in attacking position (vertical), even if it's not the one attacking.
Def: The relevant number when the monster is in defense position (horizontal). You can't be damaged by battles involving your Defense Position monsters.
In Yu-Gi-Oh!, you'll use both spells and monsters to support your game state. Spells can be used by activating them from the hand or playing it face-down from the deck. Quick play spells also activate automatically as soon as your opponent's turn begins.
Normal Spells have no icon and are equipped by targeting an appropriate monster. Equip Spells have a plus icon and are played by targeting an appropriate monster. Continuous Spells have an infinity icon and remain in the field indefinitely. Quick-Play Spells have a lightning icon, so they can be activated on your opponent’s turn if you give up your Normal Summon for that turn. Field Spells have a compass rose icon and remain in the Field Spell Zone indefinitely. Sold on spells? Here's our list of the best Yu-Gi-Oh spell cards!
Trap cards are different from the other types of cards, because they lay in wait until they're played on your opponent’s turn. There are also three special conditions that activate trap cards when their requirements are met.
Normal Traps can't be activated and don't remain on the field. Continuous Traps are active indefinitely and have an infinity icon. Counter Traps can be activated in response to a Normal Trap or any other effect, but they have a red arrow icon. They're especially fast, since they must be followed up with another Counter Trap or they will have no effect. A Yu-gi-oh! TCG field
In Yu-Gi-Oh! TCG, the rules are designed to maintain an orderly battlefield. To get started, you'll need a label play mat to keep things organized.
The Deck Zone is where you store your Main Deck. The Graveyard is where most cards go once they leave the field. But, there are some exceptions! For example, some cards have effects that can be activated in the Graveyard. The Extra Deck Zone houses your Extra Deck, its contents remain a secret to your opponent until the end of a duel. There's not just one type of monster zone - Main Monster Zones and Extra Monster Zones serve different purposes. Take care to summon or set monsters in their appropriate zones; otherwise, they may attack prematurely or miss key opportunities to attack. Spell & Trap Zones are great for storing your spells and traps. You'll also need to watch out for Pendulum Monsters! Remember that, if summoned in this phase, these monsters can act as either monsters or spells - but remember that when Pendulum Monsters leave the Field Zone, they are double-dead and will no longer have any effect on the game unless a card effect specifically reanimates them!
The graveyard comes up often because it can revive banished cards or other permanents on various conditions related to game circumstances!
# Rewritten Sentences
Yu-Gi-Oh is a card game that’s been around since the 80s. The object of the game is to seal opponents’ cards by summoning a card with a higher number on it.
In Yu-Gi-Oh! there are cards which you can activate in response to a specific event happening in the game, and which can themselves be responded to with another card. Creating a chain of cards like this is known as a Chain
Players may only add to the chain once both players agree they are done adding to it, at which point each effect in the chain resolves in backwards order. Cards may respond only to cards that have an equal or higher Spell Speed, and must always resolve after the card it responded to but before any other cards from that player.
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Spell Speeds are assigned as follows:
Spell Speed 3: Counter Traps Spell Speed 2: Monsters with "quick effect" in their text. Spells speed 1: All other cards.
That should be enough tutorial to help you get started on your journey to becoming a duelist and learning the Yu-Gi-Oh! Trading Card Game. Once you're familiar with the basics, take a look at the different summoning styles that will really enhance your deck and the best ways to collect cards for it.